Wallowdale...

Your adventures began in ignoble circumstances - you were locked up in the dungeons of the Stockades of Wallowdale for a variety of offences. Though of no desire to assist each other to start with, you were awoken during the night by something rampaging through the Stockades. After a tense engagement with the guards, the party came face to face with the commander of the Stockades, who turned out to be a creature of some sort. 

As all of these barbaric and deadly creatures were officially wiped out during the Purge, the party wasn't entirely sure of what had happened. Given a small measure of trust by the defacto leader of the The Watch (Ander Longfellow), he asked you to investigate with the Order of the Enlightened Mind. After some work finding them, you spoke with Squire Amia Stives, who explained that he had been present at the killing of the guard captain and had requested that you be released by Ander. He gave you three tasks, which you set to for each of your own reasons.

You met with a blacksmith and a transmutation wizard, who silvered your weapons to complete the first task and made your way over to the Stockades to retrieve a troubling report written by Stives to complete the second. Though the report was burned, you returned what you could find back to Stives anyway. Stive's laid out his suspicions about the Cavalier Garron Fortes, who he believed to have been turned by the werewolves. On your return you discovered that Paul Potts, the sneakiest of your group had succesfully identified the location of the hideout, your third and final task.

With this information, Stives made one last request of you and set you to an assault on the werecreatures, (as you now believed them to be) the following night. With a days worth of preparations, you made your way down into a gambling den of Paul's knowledge. Along with some creepy iconography, relative darkness and odd visions of flaming dwarves, you eventually found and dealt with the master and commander of the mercenaries believed to be in charge of the were-creatures, only for his last words to betray the secret - The Alpha was still out there.

Following a break and a hunch, the party found their way up through a hidden tunnel to a new ally and secret entrance to the Earl's estate. With some unorthodox investigation techniques involved an unsilvered dagger, the group found themselves face to face with the member of the Order they thought that they could trust - Squire Stives, only this time in wolf form. The Alpha awaits.